We asked the Rotting Halfling nicely. They said no.

So, welcome to...

It's kind of a big forest with a bunch of other weird stuff around it. The fungal kind, draped in fog and bad decisions, where the standing stones hum along ley lines that the local Dru… [our lawyer has physically entered the room]… the local sorcerer cult would very much like you to stop touching. The fairy roads will take you somewhere you did not ask to go. The oozing monstrosities are not on the roads. The hooded cultists guarding the ancient dolm…[counsel is gesturing firmly]…the old rocks are also not on the roads. Nothing you want to meet is on the roads.

Good luck!

The Bregg…er, um Goatkin hold court and scheme. The Mossling (?!) know things they are not telling you. The Woodg…eh, fuck it, the BAT-GUYs haunt the canopy and is a lot to deal with. Somewhere to the north, something half-unicorn and entirely wrong is oozing corruption into the treeline. A wicked fairy prince has opinions about who rules this place. Several witches have other opinions. The Church has its own opinions and the swords to back them up.

None of this will sound familiar to you whatsoever.

Mushy Mushy

Wolmendoot is our custom miniature line for the game that starts with a D, ends with "olmewood," and whose name we are completely allowed to say in the phrase "Compatible with Dolmenwood." So that is what we are doing. YOU’RE WELCOME

THE INITIAL THREE

Our first Wolmendoot release is three fully modular player character sculpts. Every clamshell includes the figure plus a complete set of interchangeable hands and weapons, because your character's vibe is your business.

Options in every box: Staff / Bow (arrow in the off-hand) / Pan Flute / Recorder / Lute / Fist / Pointing Hand / Dagger / Sword / Shield

Build the bard who took a wrong turn into the wrong century. Build the ranger who went native. Build whatever this creature needs to be at your table this Tuesday.

Don't call it a B-word

Goatkin

Cloven hooves. Proud bearing. Absolute conviction that they are the most important person in any given room, including rooms they have never been in before. The Goatkin are the nobility of Wolmendoot, which means they have opinions, grievances, and an ancestral claim to at least three things that are currently on fire.

Shop the GOAT

What else would we call it?

Mossling

Ancient. Quiet. Technically alive under there somewhere. The Mossling have been in this forest since before the forest had a name, which means they know exactly what is buried under those old rocks we are not allowed to mention. They are not going to tell you. They are going to hand you a pan flute and wish you luck.

Shop the Funguy

Flippity Flappity

Bat-Guy

The smallest sculpt in the line. This is relevant because the Bat-guy is, by all available evidence, incapable of holding onto a weapon for more than one encounter. We have included ten hand and weapon options in the clamshell. This is not generosity. This is preparation.

He is pointing at something. That is because pointing is the one thing he has not dropped yet.

Get Batty

WHAT IS COMING TO WOLMENDOOT?

This is just the beginning.

Mono-pose character variants for each creature type are in the works, for tables that know exactly who their Goatkin is and do not need options, they need commitment. One pose. Maximum personality.

We are also developing monsters. The specific kind of monsters that haunt a particular fungus-encrusted forest that we are completely allowed to say is the inspiration for this line. Things that ooze. Things that shamble. Things that the sinister Dr-- [counsel has re-entered] -- things that certain hooded parties would prefer you not disturb near the old rocks.

Join us on Instagram to hear about new drops before anyone else. Wolmendoot is going to get considerably weirder.